National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Debugging Tool for Shaders
Konečný, Jiří ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
This thesis deals with implementation of a debugging and development tool for GLSL shader programming. In the text, you will find design of the application and it's implementation in Qt library. The thesis also includes performance testing with GLSL shaders. Experiments were focused on commands of application control flow in GLSL and texturing commands used in shaders. In the thesis, you will find explanation of the functionality of some shaders used in OpenGL. Application developed in this thesis, is meant to help with implementation of graphic programs programmed in OpenGL 3.3 or higher.
Multi-channel control system for in-situ laboratory loading devices
Rada, Václav ; Fíla, Tomáš ; Zlámal, Petr ; Kytýř, Daniel ; Koudelka_ml., P.
In recent years, open-source applications have replaced proprietary software in many fields. Especially open-source software tools based on Linux operating system have wide range of utilization. In terms of CNC solutions, an open-source system LinuxCNC can be used. However, the LinuxCNC control software and the graphical user interface (GUI) could be developed only on top of Hardware Abstraction Layer. Nevertheless, the LinuxCNC community provided Python Interface, which allows for controlling CNC machine using Python programming language, therefore whole control software can be developed in Python. The paper focuses on a development of a multi-process control software mainly for in-house developed loading devices operated at our institute. The software tool is based on the LinuxCNC Python Interface and Qt framework, which gives the software an ability to be modular and effectively adapted for various devices.
Debugging Tool for Shaders
Konečný, Jiří ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
This thesis deals with implementation of a debugging and development tool for GLSL shader programming. In the text, you will find design of the application and it's implementation in Qt library. The thesis also includes performance testing with GLSL shaders. Experiments were focused on commands of application control flow in GLSL and texturing commands used in shaders. In the thesis, you will find explanation of the functionality of some shaders used in OpenGL. Application developed in this thesis, is meant to help with implementation of graphic programs programmed in OpenGL 3.3 or higher.

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